1D Kinematics Solver
Solve for any of initial velocity, final velocity, acceleration, time, or displacement given three of the others. Constant-acceleration equations of motion.
Limitations: Assumes constant acceleration, one dimension, no drag, no friction. For projectile motion in two dimensions, compute x and y independently.
What to do next: For free-fall near Earth's surface, use a = 9.81 m/s² (downward). For objects thrown upward, use negative displacement or negative gravity depending on your sign convention.